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Tuesday, 16 December 2008

Assignment 2.4

Animation Review

 

My Animation ident consists of 3 green balls that shake rapidly with yellow outer lines that form together to create one ball.  While my animation is doing this, the yellow outlines increase in size and begin the fade out. As the ball fades out, Chantler emerges in yellow and also fades in. Then green number 92 (which represents the year I was born) makes a 360-degree turn that sits comfortably at the end of Chantler. Underneath of this, entertainment also fades in while 2 red lines rapidly make its way across the word. While all this has been happening, the camera paned half away around my IDENT. I did this by adding a new camera and putting it as 3D. Also, electronic music is played throughout which finishes of my ident. The music contains allot a base and has a low tempo, these suits my ident really well.

Before I begun making my IDENT, I produced two storyboards to get an idea of what I wanted to construct. Then, my tutor introduced us to a programme called Motion were we will be producing our animation idents. When I first tried this programme I found it fairly easy. I was able to navigate the menus easily which allowed me to get a quality final product.

If was able to improve on my ident I would change the font. This is because the font is not very attractive and lets down my animation ident. But in the other hand, the beginning of my ident looks very professional and looks like a quality bit of animation. Also, the soundtrack I composed for my animation suited really well and just finished of my animation.

To reach this final product I first opened up motion, from there I used a technique called key framing to make my animation move. I also used the circle tool to draw my circles while keeping my finger on shift to get an exact circle. I used the HUD (heads up display) to edit my circle e.g. colour, size and outer line. I also used the“add a new camera” tool which allowed me to put my animation in 3D. From this you can make 360degree turns right around your animation.